The Fun Shoot
- For any single shot smoothbore weapon or rifled pistol only (no revolvers or multi-barrelled weapons).
- No double loading or multiple projectiles i.e. single ball or bullet.
- Muzzle loading paper cartridges may be used.
- Starting from loaded (percussion weapons to be capped off prior to loading).
- Five minutes rapid fire at custom-made Tribesman targets.
- For any single shot muzzle loading rifle, pistol or musket (no revolvers or multi-barrelled weapons).
- No double loading or multiple projectiles i.e. single ball or bullet.
- Muzzle loading paper cartridges may be used.
- Starting from loaded (percussion weapons to be capped off prior to loading).
- Five minutes rapid fire at half-size MLAGB advancing Frenchmen targets.
- For any flintlock pistol or musket (no revolvers or multi-barrelled weapons).
- No double loading or multiple projectiles i.e. single ball or bullet.
- Muzzle loading paper cartridges may be used.
- Starting from loaded.
- Five minutes rapid fire at half-size MLAGB advancing Frenchmen targets.
- For underlever rifles only.
- Starting from loaded.
- As many shots as possible to be fired during a random number of target exposures of custom-made Red Indian targets.
- Length of exposures and interval between exposures will be varied.
- For revolvers only (no multi-barrelled weapons).
- No double loading or multiple projectiles i.e. single ball or bullet.
- Starting from loaded (percussion weapons to be capped off prior to loading).
- Six shots to be fired during eight target exposures of custom-made Cowboy targets.
- Length of exposures and interval between exposures will be varied.
- For any magazine breech-loading rifle (maximum of 10 rounds capacity).
- Starting from fully loaded.
- 10 rounds snap (at turning targets) in five 5-second exposures (5 on, 5 off), using a standard target.
- For any weapon (muzzle-loaders are slower but have a bullet size advantage).
- The purpose is to break the Polo mint which is fixed to the centre of the target.
- The shooter must raise their hand to indicate that they have suceeded, so that the time may be recorded.
- The fastest to break the mint will win.
- For any single shot breech-loading rifle (or magazine breech-loading rifle used as single shot i.e. not using the magazine).
- Starting from loaded (with a single round)
- 10 rounds snap (at turning targets) in five 10-second exposures (10 on, 5 off), using a standard target.
- For any military-type cartridge rifle such as the SMLE, K98, Dragunov etc.
- Single shot weapons will be at a disadvantage, but are allowed.
- Five shots to be fired during six target exposures.
- Length of exposures and interval between exposures will be varied.
- For any weapon, but breech loading weapons will be squadded and scored separately to muzzle loaders.
- The purpose is to cut the string holding the hardboard padlock, not to shoot at the padlock itself.
- A yellow aiming mark is provided, across which the string will pass.
- The shooter must raise their hand to indicate that they have released their padlock, so that the time may be recorded.
- The fastest to cut the string and drop the padlock will win.